Project 2.2 Transformation: Fluxus Experience Design Party!

Project 2.2: Transformation
Paolo Catalla, Rachel Ariyavatkul, Brian Jacob

Our objective was to throw a party in place of having a typical class. We chose class because typically the classroom is not an environment for fun and time often drags while we're in it. We placed a time limit on the party and the guests were told they had 10 minutes to play as they walked in the door. A myriad of options for fun awaited them: they could color, draw, play with play-doh, play cards, eat pizza and candy, play video games or watch a movie. With our child-like themes, we intended to stimulate a nostalgic experience for everyone individually. We wanted every guest to feel that they had escaped reality and at the end of the time limit, were be left wanting more. 


Photos from before the party (set up), during the party, and after the party (clean up).


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